2
Secure from Upstarts
50 min
—
15 s
Détails
Difficulté — 4 axes
- Charge mentaleMoyen4
- Risque de perteMoyen4
- Connaissance du jeuMoyen4
- PilotageMoyen4
Objectifs
- Wave 1
- Wave 2
- Wave 3
- InitialEnemies
- EscortShip
- EscortReinforcementsWave01
- EscortReinforcementsWave02
- EscortReinforcementsWave03
- InterdictionShips_BP
A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the [Objects] at [Location]. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation. Head over there as soon as you're able and stop the attack before they can do any lasting damage. And if any friendly ships need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on. If you need any extra motivation, I’m adding [ScripAmount] Council Scrip for the main contractor. - Stows
Conditions & réputation
Standing requis
Instances
Retours de la communauté
Statistiques agrégées et soumission d'un rapport post-mission. Publié sous CC BY-SA 4.0.
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