Star Citizen Alpha 4.1.1

Patch mineur

4.1.1

liveArchivé

Sorti le 13 mai 2025

Star Citizen Alpha 4.1.1 - "Defending the Future" is a minor update for Star Citizen.

Sections

1

Entités liées

4

Sortie

il y a 1 an

Lecture

~3 min

Notes de patch

~3 min de lecture

Sommaire · 1 sections
  1. Current LIVE Status | 5.14.2025 Hotfix

Current LIVE Status | 5.14.2025 Hotfix

Star Citizen Alpha 4.1.1 has been released onto the LIVE Environment!

Launcher should now show: VERSION 4.1.1-LIVE.9768350



WIth the new release of 4.1.1 LIVE, we are currently looking through hotfixable issues that can be addressed and will update here as soon as these fixes are ready for release


We have just released a client hotfix, 4.1.1-live.9768350

This update has 2 components.

- Due to duplications and multiple other issues with the PVP bounty missions, these will be disabled temporarily until a fix is complete. ETA unknown

- We have a Client/DGS hotfix to fix the cargo grids on ships being offset and not working correctly. This fix requires both the client and DGS to be hotfixed but will take some time for the hotfixed DGS to propagate STARC-165428, STARC-167781, and STARC-167703

  • Status: Hotfix Channel Currently Closed
  • Latest LIVE Client Hotfix CL: 9768350
  • Latest LIVE DGS Hotfix CL: 9768350 New DGS hotfix is gracefully rolling out to new and replacement shards and may take some time to take over


Here are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues

  • Multivehicle - PU - Vehicles / Quantum Travel - Ships streaming in or streaming out locations on a quantum travel jump has performance drops and frame freezing
  • Multivehicle - PU - Vehicles / Target lock - target lock is unlocked at random radar for targets is dropped
  • Multivehicle - PU - Vehicles / Target lock - target attacker stops working when a target lock is lost due to locking range or radar dropped
  • PU - mobiGlas - Asset Manager / NikNax - mobiGlas / Inventory / UI - The Assets Manager / NikNax app gets stuck at infinite loading and never loads assets
  • PU - Multivehicle - Vehicle Components / Bed Logout - Bedlogging in ships can break Quantum Markers
  • Anvil Valkyrie Series - PU - Vehicles / Components / Weapons - Valkyrie series is missing its mounted door turrets
  • PU - Mining / Saddlebag / Cargo Grid - Argo and MISC Saddlebags do not snap to the Argo RAFT's Cargo Grid
  • PU - New Babbage / Brentworth Care Center - UI / Medical Screens - Check-in medical kiosk is stuck on “Checking availability” loading screen
  • PU - Stanton - microTech - New Babbage - Brentworth Care Center - Medical / Locations - The medical kiosks have an infinite load and do not check players into rooms
  • PU - Locations / UI / Shopping Kiosk - Delivery location when purchasing any item is missing if the Player doesn't change the location in the drop down
  • PU - Ship Battles - Ace Pilot/Assault - Proximity Tracker - Action Area - Logic fails to continue when over 20km away from the tracked object or Action Area Origin
  • PU - Jump Points - Room System / Atmosphere / Vehicles - Jump Tunnels - Player will begin asphyxiating inside their vehicle at the end/after exiting the Jump Tunnel when travelling to both Stanton and Pyro
  • Graphics - UI - Shadows not casting in 3d Comms Call RTT window


Contenu officiel Roberts Space Industries · © Cloud Imperium Games

Aucun diff calculé pour ce patch. C'est probablement le premier ingéré, ou le job de diff n'a pas encore tourné.